﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "New Weapon", menuName = "Equipments/Weapon", order = 1)]
public class Weapons : Item
{
    public Sprite icon;
    public string weaponName;
    public bool isTwoHanded;
    public bool isSecondary;
    public bool isRanged;
    public Quality quality;
}
